Outlander 5E is a character who grows up in the wilds and is far away from civilization. Thus, they’re not aware of the comfort and the tools and technologies that are prevalent in the civilized world. They have chosen to live by themselves and thus they’re far more scattered and zoned out as compared to other characters. The information regarding the Outlander 5e Background provides detail as to how long the character has been away from civilization.
There are many key reasons that separate the Outlander 5E from every other character. Some of them can be listed as follows:
- You’re used to witnessing a large-scale migration of herds bigger than forest
- You’re well-accustomed to surviving harsh weather as compared to the city-dwellers. They can’t even comprehend your bearing capacity
- You like solitude and think of yourself as a unique creature that separates you from the rest.
- As wild blood, you can belong from either of these backgrounds – A nomad, hunter-gatherer, a recluse or a marauder
- Even in challenging circumstances and situations where you aren’t well-versed with the location, you can still sense and evade since you’re used to the terrain-adventures
An Outlander 5E has the capability and features that differ. Their capabilities largely rely on the described nature, the surrounding they’ve been born and brought up in. Outlander in D&D 5E has witnessed numerous migrations of herds and they enjoy being with their own kind.
Skill Proficiencies | Athletics, Survival |
Tool Proficiencies | One type of musical instrument |
Languages | One of your choice |
Equipment | A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing 10 GP |
Characteristics
In DND 5E, Outlander who doesn’t appreciate people’s kindness is often considered rude. In all the civilizations, you should respect and not be rude to people being nice to you. In most of the cases, the family clan and tribe which has their own world are bounty hunters. Most of the Outlanders in 5E use the same. You can learn more about dnd 5e backgrounds.
D8 | Personality Trait |
1 | I’m driven by a wanderlust that led me away from home. |
2 | I was, in fact, raised by wolves. |
3 | I watch over my friends as if they were a litter of newborn pups. |
4 | I feel far more comfortable around animals than people. |
5 | I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to. |
6 | I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them. |
7 | I have a lesson for every situation, drawn from observing nature. |
8 | I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. |
D6 | Ideal |
Greater Good | It is each person’s responsibility to make the most happiness for the whole tribe. (Good) |
Change | Life is like the seasons, in constant change, and we must change with it. (Chaotic) |
Honor | If I dishonor myself, I dishonor my whole clan. (Lawful) |
Nature | The natural world is more important than all the constructs of civilization. (Neutral) |
Glory | I must earn glory in battle, for myself and my clan. (Any) |
Might | The strongest are meant to rule. (Evil) |
D6 | Flaw |
1 | I am too enamored of ale, wine, and other intoxicants. |
2 | There’s no room for caution in a life lived to the fullest. |
3 | I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. |
4 | I am slow to trust members of other races, tribes, and societies. |
5 | Violence is my answer to almost any challenge. |
6 | Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. |
D6 | Options For Bond |
1 | My family, clan, or tribe is the most important thing in my life, even when they are far from me. |
2 | An injury to the unspoiled wilderness of my home is an injury to me. |
3 | I suffer awful visions of a coming disaster and will do anything to prevent it. |
4 | I will bring terrible wrath down on the evildoers who destroyed my homeland. |
5 | It is my duty to provide children to sustain my tribe. |
6 | I am the last of my tribe, and it is up to me to ensure their names enter legend. |
Origin
The origin of Outlander 5e is brought up in strange places. Having said that, you can be present in any region and you can trace back your roots. Your presence changes the dynamic of a region tremendously. However, no two Outlanders are the same, you can learn about your occupation and you’ll belong in one of the following categories.
D10 | Origin |
1 | Forester |
2 | Trapper |
3 | Homesteader |
4 | Guide |
5 | Exile or outcast |
6 | Bounty hunter |
7 | Pilgrim |
8 | Tribal nomad |
9 | Hunter-gatherer |
10 | Tribal marauder |
As we saw above, the outlander 5e background has 10 different origins. Let’s check out some of the most popular ones.
Wanderer
A wanderer has an excellent memory. Once they see a map, they can easily recall the location at any given time. Due to the power of terrain, they have great capabilities to remember a location. And that’s the very reason why you know a lot about settlements and different features across the world. We’ve seen how Far Traveler 5e background impacts the overall dynamics of different civilizations.
As a wanderer, you are quite determined towards finding fresh food and water. The entire community is quite driven and people provide for each other every day. The land where the Outlanders reside is filled with berries. It is crucial as it helps you understand the power and features. The background outlander 5E empowers you with the survival skills and helps you become stronger.
Cleric
As a cleric’s background in Outlander 5e is quite disappointing. You’ve been let down during many instances in your life. You’ve been treated as an outcast and you usually belong to a small town. As a cleric, you are usually traveling throughout the day. (You can access D&D 5e Player’s handbook pdf download to learn more).
Clerics are generally good and they are kind because they are caring and compassionate. They’ve faced several mishaps and thus they always help and need help from others. Their tendency to relying on people sometimes creates a row.
Rogue
By the name itself, you can understand that it’s something savage. As a rogue, you’re either a manin charge of putting out the fire or a woman arrested by the doctor for saving life and kids. Being a rogue in D&D 5e is quite childish mainly because kids love to play this part. You can play with your friends and can become bounty hunter in due time.
Many elderly rogues do not care about the past. They don’t care about anything happening in the present either. They just ran away for their piece of mind and don’t intend to become a part of any civilization. However, sometimes, they do wish to become a part of a community but they often refrain from that feeling.
Ranger
A ranger’s Outlander 5e background stems from a nomadic tribe. They are raised by the nomadic people are known to wander around the globe with humans and their own kind. They are usually found in business-oriented region because they had the desire of ruling the trading world. Thus, they were forced to live in the town.They got tired of their pursuit and decided that they don’t want any piece of the region and thus began avoid soldiers and smugglers. Lastly, there are plenty of rich people in this area known for spending money lavishly on undesired things.