Warlocks are one of the standard Dungeons and Dragons (D&D) character that you can choose for you roleplay.
The Warlocks are considered the chasers of Knowledge that have the special ability to make pacts with otherworldly creatures to gain power and unlock enchantments in the gameplay. They draw their outmost knowledge of power and resources from the creatures such as fiends, demons, sources of evil, etc.
The Warlock and the Otherworldly Patrons work as a team to share knowledge and resources among each other to defeat an opponent in Dungeons and Dragons.
Warlock Character Class Feature
A Warlock character consists of the following features:
Hit Points:
- Dice Hit: Per Warlock level, you get 1d8
- First Level Hit Points: On your constitutional modifier, you get + 8
- Higher Level Hit Points: After the first level, per Warlock level you will get your constitutional modifier + 1d8 or perhaps 5
Initial Proficiency:
- Armor: Light Armor
- Weapons: Simple Weapons
- Tools: None
- Saving Throws: Charisma, Knowledge (Wisdom)
- Skills: You have the ability to choose from any two from the skills these include Deception, Intimidation, Nature, Arcana, History, Investigation and Religion.
Initial Equipment:
You get to start your game with the following equipment as a Warlock, in addition, your get extra equipment from your Background and these are:
- (a) two Bolts and one Light Crossbow Or (b) Simple Weapon
- (a) Component Punch Or (b) Arcane Focus
- (a) Scholar’s Pack Or (b) Dungeoneer’s Pack
- Simple Weapon, Leather Armor and Two Draggers.
The following table will guide you through all the class features, levels, Cantrips, Spells, Spells levels, Slots levels and Invocations that you need to know about a Warlock character:
Level Proficiency Class Features Cantrips Spells Spells Slots Slots Invocations
1 | +2 | Otherworldly Patron, Pact Magic | 2 | 2 | 1 | 1 | – |
2 | +2 | Eldritch Invocations | 2 | 3 | 2 | 1 | 2 |
3 | +2 | Pact Boon | 2 | 4 | 2 | 2 | 2 |
4 | +2 | Ability Score Improvement | 3 | 5 | 2 | 2 | 2 |
5 | +3 | – | 3 | 6 | 2 | 3 | 3 |
6 | +3 | Otherworldly Patron feature | 3 | 7 | 2 | 3 | 3 |
7 | +3 | – | 3 | 8 | 2 | 4 | 4 |
8 | +3 | Ability Score Improvement | 3 | 9 | 2 | 4 | 4 |
9 | +4 | – | 3 | 10 | 2 | 5 | 5 |
10 | +4 | Otherworldly Patron feature | 4 | 10 | 2 | 5 | 5 |
11 | +4 | Mystic Arcanum (6th level) | 4 | 11 | 3 | 5 | 5 |
12 | +4 | Ability Score Improvement | 4 | 11 | 3 | 5 | 6 |
13 | +5 | Mystic Arcanum (7th level) | 4 | 12 | 3 | 5 | 6 |
14 | +5 | Otherworldly Patron feature | 4 | 12 | 3 | 5 | 6 |
15 | +5 | Mystic Arcanum (8th level) | 4 | 13 | 3 | 5 | 7 |
16 | +5 | Ability Score Improvement | 4 | 13 | 3 | 5 | 7 |
17 | +6 | Mystic Arcanum (9th level) | 4 | 14 | 4 | 5 | 7 |
18 | +6 | – | 4 | 14 | 4 | 5 | 8 |
19 | +6 | Ability Score Improvement | 4 | 15 | 4 | 5 | 8 |
20 | +6 | Eldritch Master | 4 | 15 | 4 | 5 | 8 |
Below, is a brief understanding to guide you through the Class features used by the Warlocks in Dungeons and Dragons:
Otherworldly Patron
On the first level, you get the ability to bargain with one of the otherworldly creature that you prefer. For instance the Fiend. You can choose at the 1st level, then again at 6th, 10th, and 14th.
Pact Magic
The Arcane Research and Enchantment skills given to you by the Patron has provided you with the capability of Spells.
- Cantrips
You already have the knowledge of two Cantrips that you prefer from your Warlock spell list. In addition, you will get to learn extra Cantrips that you prefer at higher levels.
- Spell slots
The Table above portrays the amount of Spell Slots you own. If you wish to enchant your Warlock Spells of level 1 or higher, you need to spend one of the spell slot.
Moreover, you will gain all your spent Spell Slots when you take a Short or Long Rest.
- Spells known
On level 1, as mentioned above, you already have the knowledge of two level 1 Spells of your preference from the Warlock list.
You will advance and learn new Spells when you reach level 2-9 and at level 19. In addition, you get the ability to replace your chosen spell with another spell from the table as you advance in a level.
- Spellcasting Ability
In the game, your Spellcasting Ability is Charisma. You can use your Charisma modifier whilst setting a DC of your saving throw and whilst making an Attack Roll.
Spell Save DC= 8 + Proficiency + Charisma Modifier
Spell Attack Modifier= Proficiency + Charisma Modifier
- Spellcasting Focus
You have the ability to use the Arcane Focus as a Spellcasting focus.
Eldritch Invocations
In your long term training and learning, you have unexcavated the Eldritch Invocations and knowledge that instills you with your magical capability.
Thus, on level 2, you get to choose two Eldritch Invocation of your preference. Therefore, as you advance in your Warlock levels, you get extra invocation that you prefer.
Moreover, as you advance, you get the ability to replace your invocation with another newly learnt invocation.
Pact Boon
When you reach the 3rd level, you get a gift from the Otherworldly patrons in the gameplay. These are as follows:
- Pact of the chain
In this gift, you get to learn and enchant the Find Familiar Spell. As you get to enchant this spell, you can either choose from the normal forms of familiar or special forms of familiar. The special form of familiar are Quasit or Sprite, imp and Pseudodragon.
Moreover, you get the ability to allow you familiar to make an Attack with you on your Attack action.
- Pact of the Blade
In this gift, you get the ability to make a pact weapon. It makes you capable to wield the weapon easily. Furthermore, this weapon is enchanted, helps you to be Resistance, and overcomes any non-magical attack on you.
However, there is a drawback to this feature. If you are 5 feet away from your weapon for 1 minute, it will disappear. In addition, if you dismiss the weapon or die, it will also disappear.
You get the ability to transmit one Magical Weapon in your pact weapon. This can be done as you are holding a weapon; you can perform a Special ritual onto your pact weapon. However it is time consuming, it takes at least 1 hour to perform this ritual accurately, thereby you can do it whilst taking a Short Rest.
- Pact of the Tome
In this gift, your Otherworldly patrons facilitates you with a grimoire that is also known as the Book of Shadows. This ability allows you to choose Cantrips of three types from the class’s spell list. As long as the book is on your player, you can enchant any Cantrips you prefer.
Ability Score Improvement
At the 4th level, then again at the level 8th, 12th, 16th and 19th, you get the capability to enhance one Ability Score that you prefer by 2. Alternatively, you get the ability to enhance two Ability Scores that you prefer by 1.
Although, keep in mind that you can only enhance your Ability Score till 20.
Mystic Arcanum
When you reach the 11th level, your Otherworldly patrons gifts you an enchanted Secret that is known as Arcanum. You can choose a spell of 6th level as this Arcanum.
Moreover, you get the ability to cast the Arcanum once without spending any spell slots. Although, to use this feature again, you will have to finish a Long Rest.
Furthermore, as the reach the higher levels, you get the ability to use even more Warlock spells that you prefer. For instance, when you reach the 13th level, you can use one 7th level spell.
Eldritch Master
When you reach the 20th level, you can attract or perhaps pull your inner mystical power whilst requesting your Otherworldly patron to get the spent Spell Slots. You can use this feature up to 1 minute in the gameplay.
Although, to use it again you need to finish a Long Rest.
Eldritch Invocations
You will need to learn the prerequisites if required to meet the Eldritch Invocation. The Eldritch Invocations are as follows:
- Agonizing Blast
Prerequisites required is the Eldritch Blast Cantrip.
As you enchant Eldritch Blast, to immensely damage your opponent you can add Charisma modifier to it.
- Armor of Shadows
Without spending your slots or components, you can enchant Mage Armor willingly on yourself.
- Ascendant Step
Prerequisite required is the 9th Level.
Without spending your slots or components, you can enchant Levitate willingly on yourself.
- Beast Speech
Without spending a slot, you can enchant Speak with Animals willingly on yourself.
- Beguiling influence
With this feature, you get the ability to gain the skills in Deception and Persuasion.
- Bewitching Whispers
Pre-requisite required is the 7th level.
You get the ability to enchant Compulsion whilst using the Warlock spell slot. Although, you can only do this once until you finish a Long Rest.
- Book of Ancient secret
Pre-requisite required is the Pact of the Tome feature.
You get the ability to engrave enchanted Rituals in the Grimoire of Book of Shadows. You can choose any level 1 Spells from any class spell’s list. Keep in mind that that class’s spell list needs to have a ritual tag to be able to engrave the ritual in the Book of Shadows.
With this feature, you will be able to enchant the chosen Spells as Rituals whilst holding the book.
- Chains of Carceri
Pre-requisite required is the 15th level and the Pact of the Chain feature.
Without spending your slot or component, you get the ability to enchant Hold Monster willingly whilst targeting a Celestial or Fiend. Although, you can only do this once until you finish a Long Rest.
- Devil’s sight
Around the distance of 120ft, you get the ability to see in the darkness.
- Dreadful Word
Pre-requisite required is the 7th level.
You get the ability to enchant Confusion whilst using the Warlock spell slot. Although, you can only do this once until you finish a Long Rest.
- Eldritch sight
Without spending a slot, you can enchant Detect Magic willingly.
- Eldritch spear
Prerequisites required is the Eldritch Blast Cantrip.
As you enchant the Eldritch blast, it ranges to 300ft.
- Eyes of the ruins keeper
You are able to read all the writings.
- Fiendish Vigor
Without spending a slot or component, you can enchant False life willingly on yourself.
- Gaze of two minds
With this feature, you get the ability to willingly touch a Humanoid and gain its Senses until your next turn. You can do this as long as the opponent is in the same place as you.
This advantages you from gaining the Special Senses that the creature possess. Moreover, it blinds and deafens you from your surroundings.
- Life Drinker
Prerequisites required is the 12th level and Pact of the Blade feature.
As you attack and hit your opponent with the pact weapon, you do a damage to the opponent equal to a Charisma modifier.
- Mask of many faces
Without spending a slot, you get the ability to enchant Disguise yourself willingly.
- Master of Myriad Forms
Prerequisites required is the 15th level.
Without spending a slot, you can enchant Alter Self willingly on yourself.
- Minions of Chaos
Prerequisites required is the 9th level.
You get the ability to enchant Conjure Elemental whilst using the Warlock spell slot. Although, you can only do this once until you finish a Long Rest.
- Mire of Mind
Prerequisites required is the 5th level.
You get the ability to enchant Slow whilst using the Warlock spell slot. Although, you can only do this once until you finish a Long Rest.
- Misty Visions
Without spending a slot or components, you can enchant Silent Image willingly.
- One with shadows
Pre-requisite required is the 5th level.
This ability allows you to be Invisible in the dim light or Darkness.
- Otherworldly leap
Pre-requisite required is the 9th level.
Without spending a slot or components, you can enchant Jump willingly on yourself.
- Repelling Blast
Pre-requisite required is the Eldritch Blast Cantrip.
As you use this feature to hit the opponent, you are able to drag the opponent up to 10ft from you.
- Sculptor of Flesh
Pre-requisite required is the 7th level.
You get the ability to enchant Polymorph whilst using the Warlock spell slot. Although, you can only do this once until you finish a Long Rest.
- Sign of Ill omen
Pre-requisite required is the 5th level.
You get the ability to enchant Bestow Cruse whilst using the Warlock spell slot. Although, you can only do this once until you finish a Long Rest.
- Thief of five fates
You get the ability to enchant Bane whilst using the Warlock spell slot. Although, you can only do this once until you finish a Long Rest.
- Thirsting Blade
Pre-requisite required is the 5th level and Blade feature.
As you take an Attack action on your turn, you are able to attack 2 times with your pact weapon, besides one time.
- Visions of Distant Realms
Pre-requisite required in this level is 15th level.
Without spending any slots, you get the ability to willingly enchant Arcane Eye.
- Voice of the chain master
Pre-requisite required is the Pact of the Chain feature.
With this feature, you now have the ability to telepathically communicate with your familiar. You can receive and communicate amid your familiar’s senses. Although you need to be in the same place as your familiar.
- Whispers of the Grave
Pre-requisite required in the 9th level.
Without spending a slot, you can enchant Speak with Dead willingly.
- Witch Sight
Pre-requisite required is the 15th level.
This feature helps to uncover the true forms of any Shapechanger that is hidden by Illusion or Transmutation enchantment. This can only happen if the creature is in 30ft range of you.
Otherworldly Patrons
Otherworldly Patrons are creatures that contains superhuman or godlike power. These Patrons have the ability to give your warlock character the access to their powers in the game. They facilitate different types of invocations and power to your Warlock. Although they want a favor in return for doing so.
The Fiends
You get to make an ally with the Fiend that comes from the lower Planes of Existence. This creature contains evil aims such as The Corruption and destruction of all things around you. In fact, if need be, even you.
For instance, The Fiends are evil and strong enough to form a pact. In this pact, they have the ability to include the demon lord. This can be the Demogorgon, Orcus and Fraz’Urb-luu.
Expanded spell list
You get the ability to choose from the expended spell list by the Fiends.
1 | Burning hands, Command |
2 | Deafness/Blindness, Scorching Ray |
3 | Fireball, Stinking Cloud |
4 | Fire Shield, Wall of Fire |
5 | Flame Strike, Hallow |
Dark ones Blessing
Initially on the 1st level, as you decrease the Hostile creature to 0 Hit Points, you tend to get Temporary Hit Points that will be equal to the Charisma modifier + the Warlock level.
Dark ones own luck
When you reach the 6th level in the gameplay, you can take help from your Patron by calling them in need. Therefore, you get the capability to do an ability check and a saving throw. This feature will allow you to add a d10.
Although, you can only do this once until you finish a Long Rest.
Fiendish Resilience
As you reach the 10th level, when you finish a short or Long Rest, you get the ability to choose any one damage type. The Resistance ignores any damage done from enchanted Weapons or silver Weapons.
Hurl through hell
When you reach the 14th level, you get the ability to transmit the target amid the lower planes when attacking.
With this attack, the opponent tends to escape in the Nightmare Landscape. Although, you can only do this once until you finish a Long Rest.
Your Pact Boon
With every Pact Boon, you get an option to create a Special enemy or perhaps any object that has a reflection of your Otherworldly patron’s Nature.
- Pact of the chain
Your familiar is more sly and sneaky than any other familiar. It can have the reflection of your chosen Patron.
- Pact of the Blade
You can have the ability to make your weapon of black metal and flames, if you tend to serve The Fiend.
- Pact of the Tome
You tend to get a gift of Book of Shadows from the Fiend. This book consists the knowledge of Spells of Conjuration and Wealth of the forbidden lore.
Attributes
- Hit Die: d8
- Ability of Spellcasting: Charisma
- Initial Gold: 4d4 x 10
- Name of Subclass: Otherworldly Patron
- Abilities needed: Constitution, Charisma
I hope this blog has given you all the necessary and brief information of the Warlock Character of D&D. You can use and pre-prepare game strategies to easily win battle in your D&D gameplay.