Gladiator Background 5e

Gladiator Background 5e (5th Edition) in D&D

Dungeons and Dragons is an RPG(role-playing games) game that allows you to choose your player and come up with a good story for it. Here, you can give special powers to your character or a specific background and help the DM(Dungeon Master) to set up a good storyline. You can present the players’ background and powers in front of the Dungeon Master and other players. After that, the DM will align your story with others to create a perfect storyline.

The 5th edition introduced a lot of background stories for the warrior character and peace over monks. Some background stories are similar to the base, but some take your character up to the next level. Hermit Background and Folk Hero 5e background fits on every character and that allows you to come up with a good story. However, a new background named “the Gladiator Background” of 5the edition is getting more popular and also very easy to explain.

The gladiator is a character type that appeared throughout the DnD in various forms. In the “Dark Sun setting,” they’re especially prominent as a character where brutal arena combat was a popular public entertainment in different states of the Tyr region. In the Player’s Handbook, the gladiator background appeared as an alternative to the entertainer’s background. It was one of the inaugural themes in the Dark Sun settings.

Gladiator Background 5e
source: From Dungeons & Dragons

What is Gladiator Background 5e?

You were a gladiator of the colosseum who was captured, imprisoned, and forced to kill others in deathmatches. However, your fighting style made you a victorious gladiator and helped you to remain alive. Now, the colosseum is floating in your veins with the events that took place and the memories replay in the dreams. You are now the result of the past experiences you got either by choice or not. Although you are free now and can do whatever you want, still you get nightmares of the place and sometimes mentally go back to the arena.

In the gladiator’s background 5e of DnD by killing people, you earned the respect or fear and became the champion by participating in the armed combat sports. It is similar to the battle where magical beasts and the wild animal fight with each other until the opponent gets killed. This feature sets the gladiator background apart from other backgrounds.

Source: Dungeons & Dragons Book (1974)

Usually, these battles were fought using the swords and axes, but sometimes the battle leads by the competition of archery, martial arts, foot races, or chariots, through treacherous obstacle crosses.

Skill Proficiencies: 

Athletics, Acrobatics, Performance, and Intimidation

Tool Proficiencies:

Disguise Kit, a type of musical instrument

Starting Equipment:

A set of common clothes, costume, a disguise kit, a belt pouch containing 15 GP, a trinket(like a belt, sash, trophy, or a badge) from the competition you won, and a unique weapon like a scimitar, net, or a trident.

Language:

Any language you speak

Arena Types

Many gladiators are different from each other, some fight with weapons or magic, while some fight with their fists. You can choose any skill that kept you alive.

Specialization: 

There are some skills that you can specialize in and use them to make your character more powerful. You need to present these powers of your character in front of the DM in such a way that he could easily understand how you got your powers in the background. In other words, you need to create a Gladiator background which will not only build your character but also explain how you specialized in these skills. Some of these skills are:

  • Fight club: You don’t talk about fight clubs because you have crushed many skulls with your bare hands. For this type of skill, you should be fighting in the arena without any weapon.
  • Magic: You have seen many deaths of mages with your knowledge of arcane. This skill will make your character more powerful as he knows the magic tricks and can easily defeat his enemy.
  • Pit Fighter: In a crowded area where you fought with weapons, smelled death and fear. It shows how many fighters lost fighting their lives in the arena and you’re the lucky one survived.
  • Coliseum: You fought your opponents to test the strength and honor, but there is no such thing when you’re being forced to kill someone. It shows that you are a fighter, but at the same time don’t want to kill the innocents.
  • Tamar: You butchered many beasts by your own or with a team, but still hear their screams. It means that you’re forced to fight the battles and kills the ones whom you don’t even know.
  • Dueler: One-on-one duel is your specialty, man and beast fall before you as the despots. This reason for this is the greatness and power you have. You can easily solve the problems and convince them to end the fight.

Feature: Contacts

You have the option to find a venue in the town in which you will fight wither for reputation or the money.

Characteristics

The gladiator fight might be held in a secret arena like the underground clubs that give profit to the criminal organizations, or it could be the public arenas sponsored by the government or the rulers of the state.

There are chances when you by chance or against the will become a Gladiator background in 5e of the Dungeons and Dragons. It generally happens when you’re either captured or sold as a slave. Here you can use the skills discussed above to enhance your character. Also, discuss with the DM(Dungeon Master) and other players about your powers and skills.

In Gladiator Background 5e, there is another possibility of you as a criminal. You were executed for the crime you didn’t commit and they sent you to the arena as a punishment as you were a fighter. Another possibility could be an accident. Gladiator combats are mostly brutal, to a death sport. However, in some places, it’s friendly combat to test each others’ skills. So, you’re fighting a friendly battle against your fellow teammate, but accidentally put a sword right through his head.

For this accidental crime, you left the town and lived in jungles, but there some people captured and sold you to the arena owners. Here, you are forced to fight with other fighters till his last breath. The gladiators generally remain silent and won’t speak much about their past, their true personality may differ than that of the character.

Personality Traits

  • I faced a type of wild beasts(lions, bears, wolves, etc) which I strongly dislike
  • Although, I strongly infuse my actions with the comic decoration, but wouldn’t admit that the showmanship was genuine
  • I only speak about myself as a third person
  • I have a short phrase or a dialogue which I use in battle
  • I insist that other people never call me by my ring name and I correct them whenever they do so
  • I get frustrated if I’m not the center of attention
  • Nearly everyone I meet, I give them combat pointers
  • I do whatever I can to boost confidence in me as I know my abilities

Feature: Ring Name

Your skills like athletics and acrobatics bought you fame and now people are famous by your ring name – a moniker which helps you protect your identity. The ring name might be a fictional name like a nickname “Jumbo Joe”, or a descriptive name like “The Brutal Barbarian”. With a ring name, you encourage yourself to talk with your DM(Dungeon Master) to flesh out the details of that persona(ring name).

People might not recognize you in simple clothing with a real name walking on the streets, but when you put on your fighter clothes being called by your stage name, people treat you differently and chant your name in the arena. So, use the 5e Dungeons and Dragons gladiator background to enhance your powers and skills and also introduce your character with a different storyline.

Folk Hero 5e in DnD (Dungeons and Dragons)

The world is full of brave heroes with great abilities and powers in Dungeons and Dragons. These larger than life heroes fight battles with epic villains and protect the innocents from their clutches. In Dungeons and Dragons, your character can acquire more powers as it reaches higher levels and defeats more villains. However, you have to choose a good background for your character so that you can portray him as a humble person in front of the DM and other players.

In Dungeons and Dragons, every player has to select a character and explain its origin or Background story to the Dungeon master. It helps the DM to set a base for the story. Also, the other members get to know about your characters like their abilities, powers, and other aspects. Now, there are many background stories like the Outlander, Charlatan, Folk Hero, and the Hermit Background. But today, we will discuss the Folk Hero 5e Background for players of the Dungeons and Dragons.

Folk Heroes in DnD 5e earned respect, admiration, and peasantry by their selfless acts. People treat them like a hero as because they stand for them no matter what the consequences they’ll face for the rest of their lives. You are a good survivor, animal handler, and carry a set of artesian tools along with a pouch containing 10 GP.

Folk Hero 5e in DnD
source: From Dungeons & Dragons

 What is Folk Hero 5e Background?

Folk Hero in 5e DnD comes from a humble rank but you are supposed to achieve much more. People from your home village, consider as their champion, and you always protect them from the problems. However, your destiny is calling you to stand for the common folks threatened by the tyrants and monsters everywhere. People remember you for the help and sacrifices you gave to protect and help the common folks everywhere. 

Skill Proficiencies:

Animal Handling, Survival

Tool Proficiencies:

A type of artesian’s Tools, Vehicles(land)

Languages:

Same as the player’s language

Specialty:

Defining Event 

Feature:

Rustic Hospitality

Equipment:

A set of artesian Tools(any if your choice), a shovel, a set of common clothes, a belt pouch containing 10gp, and an iron pot.

Feature: Defining Event

Previously you pursued a simple profession perhaps as a farmer, minor, seventh, shepherd, woodcutter, gravedigger, among the peasantry. However, something happened and it marked you for the greater things. You can wither randomly determine a defining event that can mark you as the hero of people, or you can select any background from below. 

  • Stood up to the tyrant’s disease
  • You saved people during a natural disaster
  • Fought aline with a terrible monster
  • Led militia to fight off an invading army
  • Stole from the corrupt merchant and distributed among the poor people
  • A fey, celestial, or a similar creature gave him the powers to rer standard to reveal their secret origins. 

Feature: Rustic Hospitality

Since you came from the world of common folks, you lifted among them easily. You found a place to hide, recuperate, or rest among the commoners, but your powers and habit to save your people raised you as a danger for them. They would shield you from the clutches of the law or the enemies searching for you. but they’ll not risk their lives for you. You can plot your story as:

  • I accidentally murdered an innocent, so I left everything behind and living somewhere else
  • To save others from the enemies, I left my country and took shelter in a remote village

Barbarian Folk Hero

Far from civilizations, the barbarians came from a humble origin. Here, the first is to understand is whether your heroic act happened before or after you left the tribe. After that, you need to choose a defining event. Your heroic deeds performed are less important than how it was perceived. 

A goliath Barbarian standing against the monsters might do that to simply add to his glory, without thinking much about the peasants nearby. Mostly, the barbarians like to embrace their glory as their culture is filled with the stories of brave folk heroes who rose from the common origins and fought against the impossible odds. 

As a player, your choice for your fame is up to you, but don’t forget the little people who helped you to get where you are now. 

Personality Trait:

  • The reason behind my death could be my pride
  • I rephrase my heroic story everywhere I go
  • I can never turn my face against the people in need
  • The food may be the best part of being a folk hero
  • I simply do what is right

Bard Folk Hero

Sometimes Bards with the folk hero background look like manufactured or fake. Feel free to elaborate your humble beginning and rise od fame as the Bards control the news of typical medieval settings. Mainly bards weaponize opinions, and a folk hero would be a perfect cover for more untruthful plans, you should have them. Bards Folk Hero background will benefit you to largely inform the DM(Dungeon Master) about your character and its adventuring career.

Personality traits:

  1. People won’t recognize me if they see me out of costume
  2. I fight for the people who stand against injustice
  3. I have overthrown more than one king with a well-placed word
  4. I’m an expert with words, and every conversation is a fight
  5. I secretly love the attention

Monk Folk Hero

There was a movie of names “Drunken Master 3” of a Chinese actor Jackie Chan. You can draw inspiration from this movie and play as a monk who protects the interests of the town and fights against a corrupt company. You can take the example of any Kung fu or samurai movie like the “the last samurai”, they always choose the right path and defend the peasants.

Before choosing the Monk Folk Hero background, you need to explain why your monk chose to fight at first, what you were doing when in the town when you passed through it? or did the peasants rejected you in the first place? If you have chosen a moral path, then why you fought for a king? Where you live and why you left the monastery? To help you out, here are some personality traits which you can use for the monk folk hero background.

Personality Traits:

  • I truly find peace in the battle
  • I left the monastery to see the world, didn’t know how dangerous it is
  • I love to serve the world, so I save the peasants and bring gifts for them
  • I joined to defend the monastery when other monks refused
  • I often keep ignore and keep quiet, but never let anything go by me
  • Only thing that really pisses me off is when someone interrupts my meal

Final Note

There is at least one Folk Hero background for every DnD character like the Paladin Folk Hero, Banger Folk Hero, Rogue Folk Hero, Sorcerer Folk Hero, Warlock Folk Hero, and the Wizard Folk Hero. However, you can mold the background depending on the situation and the powers you need to win the game. So, a folk hero is a common person, who can be better or worse. Folk heroes have a humble origin as a virtue, and their communities are very important to them. 

Hermit Background 5e DnD (Dungeons and Dragons)

Dungeons and Dragons are one of the best games the world has seen in the past few years. It’s an RPG game which means the participants will play different characters and move the game forward with the help of their own story and strategies. With a free mind, the players can easily imagine and mold the story in the way they like. So, to stop this kiosk, we have a Dungeon Master who takes care of all the characters by sharing the character sheet and describing their powers.

In Dungeons and Dragons, you can choose a character and with its strengths, weakness, and their backstory. In 2014, the fifth edition of DnD was released with an updated player’s handbook. These characters were divided into different classes where the characters acquire new skills and powers when reached on higher levels. The 5th player’s handbook includes classes like Barberian, Bard, Cleric, Druid, Rogun, Sorcerer, Warlock, Wizard, Paladin, Monk Fighter, Rogue and Ranger.

Although every player tells the different background story of their character to the dungeon master, some are prevalent. The “Hermit background” is one of the most popular backstories used by Dungeon Masters or the characters to kickstart the game. So, let’s discuss what this Hermit background is.

Hermit Background 5e
Source: Dungeons & Dragons Book (1974)

What is the Hermit Background?

The Hermit 5e background in Dungeons and Dragons(DnD) is used by most of the players as it suggests a variety of characteristics like “Life in Seclusion”. We have many DnD 5e backgrounds like the soldier’s 5e background and several others, but the Hermit seems to fit in almost every situation. The players got some cool equipment like the 5gp, a set of common clothes, a winter blanket, a herbalism kit, and a stuffed case that contains your stories and prayers.

Features like “Life in a Seclusion”, make this background a better choice, but some features like “know a secret or discovery” helps a player to dominate on others. In Hermit background, you lived in seclusion, you are alone for most of your life. You are proficient in some skills like medicines and religion, you can also speak different languages.

Now as we got to know what the Hermit 5e background is, let’s talk about life in seclusion:

Life in a Seclusion:

Life in seclusion means that you have lived away from the world. You wither lived alone(in forests) or in a sheltered community(like the monasteries) for the formative part of your life. To focus one a goal, you’ve separated yourself from other people. Maybe, you want some answers or the true meaning of life.

Skill Proficiencies:  

Medicine, Religion

Tool Proficiencies:

A Herbalism Kit

Languages:

Any language that the DM(Dungeon master) and other drugs can understand

Equipment:

A stuff case full of notes from your players and studies, A white jacket, and a set of common clothes.

Features: Life in Seclusion

A Life in seclusion is a great feature and you can easily explain your background to the DM(Dungeon Master) using it. You can work with him or roll the dice on the tables to determine the reason behind your seclusion. For example, You chose Dragonborn as your character. The Hermit background for it can be: You were a farmer and has an interest in reading books. When you’re on the farms, your family died in an accident. You took your grandfather’s twin blade and left to find peace in life.

Some other reasons you lived in seclusion could be

  • Search for spiritual enlightenment
  • Exiled for a crime you didn’t commit
  • Escaped from the society after some life-altering events
  • Needed to commune with nature far from the civilization
  • Was a caretaker of an ancient relic, treasure, or a ruin
  • In search of a person, thing, or spiritual significance

Features: Discovery

The quiet seclusion of your extended hermitage gave you access to a singular and powerful discovery. The exact nature of this revelation depends on the character of your seclusion. It might be an excellent truth about the cosmos, the deities, the powerful beings of the outer planets, or the forces of nature. It might be a site that nobody else has ever seen.

You might have uncovered an incontrovertible fact that has long been forgotten or unearthed some relic of the past that would rewrite history. It might be information that might be damaging to the people that or consigned you to exile, and hence the rationale for your return to society.

With Hermit e background and life in seclusion, you can add a few more personality traits which include:

  • I speak rarely, preferring gestures, or the occasional grunts because of the long isolation
  • Even in a disaster, I am completely satisfied
  • I feel pity for all who suffer in their life
  • I connect the threads of what happens with me, to a grand cosmic plan
  • During my seclusion, I discovered some of the hidden secrets of the universe
  • I found some ancient books and gained some magic powers
  • I solved an ancient riddle and found a powerful weapon
  • I went to search my ancestors treasure hidden in the jungle

Other Hermits:

This Hermit 5e background serves meditative source if seclusion through which you prayed and also studied. But more backgrounds can use and describe your background story to the DM(Dungeon Master) and other dragons. If you want to go religious, the acolyte is good for you. Or you could use the outlander background if you want to play rugged wilderness recluse. You can even become a Charlatan, a wise person, and let the pious fools support you.

The Outlander 5e Background

The Outlander 5e Background

Outlander 5E is a character who grows up in the wilds and is far away from civilization. Thus, they’re not aware of the comfort and the tools and technologies that are prevalent in the civilized world. They have chosen to live by themselves and thus they’re far more scattered and zoned out as compared to other characters. The information regarding the Outlander 5e Background provides detail as to how long the character has been away from civilization.

The Outlander 5e Background
source: From Dungeons & Dragons

There are many key reasons that separate the Outlander 5E from every other character. Some of them can be listed as follows:

  • You’re used to witnessing a large-scale migration of herds bigger than forest
  • You’re well-accustomed to surviving harsh weather as compared to the city-dwellers. They can’t even comprehend your bearing capacity
  • You like solitude and think of yourself as a unique creature that separates you from the rest.
  • As wild blood, you can belong from either of these backgrounds – A nomad, hunter-gatherer, a recluse or a marauder
  • Even in challenging circumstances and situations where you aren’t well-versed with the location, you can still sense and evade since you’re used to the terrain-adventures
Outlander Background
Source: Dungeons & Dragons Book (1974)

An Outlander 5E has the capability and features that differ. Their capabilities largely rely on the described nature, the surrounding they’ve been born and brought up in. Outlander in D&D 5E has witnessed numerous migrations of herds and they enjoy being with their own kind.

Skill Proficiencies Athletics, Survival
Tool Proficiencies One type of musical instrument
Languages One of your choice
Equipment A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing 10 GP

 

Characteristics

In DND 5E, Outlander who doesn’t appreciate people’s kindness is often considered rude. In all the civilizations, you should respect and not be rude to people being nice to you. In most of the cases, the family clan and tribe which has their own world are bounty hunters. Most of the Outlanders in 5E use the same. You can learn more about dnd 5e backgrounds.

D8 Personality Trait
1 I’m driven by a wanderlust that led me away from home.
2 I was, in fact, raised by wolves.
3 I watch over my friends as if they were a litter of newborn pups.
4 I feel far more comfortable around animals than people.
5 I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I’d do it again if I had to.
6 I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7 I have a lesson for every situation, drawn from observing nature.
8 I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.

 

D6 Ideal
Greater Good It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
Change Life is like the seasons, in constant change, and we must change with it. (Chaotic)
Honor If I dishonor myself, I dishonor my whole clan. (Lawful)
Nature The natural world is more important than all the constructs of civilization. (Neutral)
Glory I must earn glory in battle, for myself and my clan. (Any)
Might The strongest are meant to rule. (Evil)

 

D6 Flaw
1 I am too enamored of ale, wine, and other intoxicants.
2 There’s no room for caution in a life lived to the fullest.
3 I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4 I am slow to trust members of other races, tribes, and societies.
5 Violence is my answer to almost any challenge.
6 Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.

 

D6 Options For Bond
1 My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2 An injury to the unspoiled wilderness of my home is an injury to me.
3 I suffer awful visions of a coming disaster and will do anything to prevent it.
4 I will bring terrible wrath down on the evildoers who destroyed my homeland.
5 It is my duty to provide children to sustain my tribe.
6 I am the last of my tribe, and it is up to me to ensure their names enter legend.

 

Origin

The origin of Outlander 5e is brought up in strange places. Having said that, you can be present in any region and you can trace back your roots. Your presence changes the dynamic of a region tremendously. However, no two Outlanders are the same, you can learn about your occupation and you’ll belong in one of the following categories.

D10 Origin
1 Forester
2 Trapper
3 Homesteader
4 Guide
5 Exile or outcast
6 Bounty hunter
7 Pilgrim
8 Tribal nomad
9 Hunter-gatherer
10 Tribal marauder

 

As we saw above, the outlander 5e background has 10 different origins. Let’s check out some of the most popular ones.

Outlander Background

Wanderer

A wanderer has an excellent memory. Once they see a map, they can easily recall the location at any given time. Due to the power of terrain, they have great capabilities to remember a location. And that’s the very reason why you know a lot about settlements and different features across the world. We’ve seen how Far Traveler 5e background impacts the overall dynamics of different civilizations.

As a wanderer, you are quite determined towards finding fresh food and water. The entire community is quite driven and people provide for each other every day. The land where the Outlanders reside is filled with berries. It is crucial as it helps you understand the power and features. The background outlander 5E empowers you with the survival skills and helps you become stronger.

Cleric

As a cleric’s background in Outlander 5e is quite disappointing. You’ve been let down during many instances in your life. You’ve been treated as an outcast and you usually belong to a small town. As a cleric, you are usually traveling throughout the day. (You can access D&D 5e Player’s handbook pdf download to learn more).

Clerics are generally good and they are kind because they are caring and compassionate. They’ve faced several mishaps and thus they always help and need help from others. Their tendency to relying on people sometimes creates a row.

Rogue

By the name itself, you can understand that it’s something savage. As a rogue, you’re either a manin charge of putting out the fire or a woman arrested by the doctor for saving life and kids. Being a rogue in D&D 5e is quite childish mainly because kids love to play this part. You can play with your friends and can become bounty hunter in due time.

Many elderly rogues do not care about the past. They don’t care about anything happening in the present either. They just ran away for their piece of mind and don’t intend to become a part of any civilization. However, sometimes, they do wish to become a part of a community but they often refrain from that feeling.

Ranger

A ranger’s Outlander 5e background stems from a nomadic tribe. They are raised by the nomadic people are known to wander around the globe with humans and their own kind. They are usually found in business-oriented region because they had the desire of ruling the trading world. Thus, they were forced to live in the town.They got tired of their pursuit and decided that they don’t want any piece of the region and thus began avoid soldiers and smugglers. Lastly, there are plenty of rich people in this area known for spending money lavishly on undesired things.

D&D 5e Far Traveler

D&D 5E Far Traveler

D&D 5e Far Traveler is designed to take you on a journey. It envisages deep routes for each character with stories tracking back to their existence. The best part about DnD 5e Far traveler is that the player gets to learn more about their homeland which they could’ve left voluntarily or might have been forced out due to certain circumstances. D&D 5e Far traveler will help you understand the reasons why you’re away from the homeland. Thus, when you’re on the table, you can choose from a wide range of recommended options that is set appropriate for various locations.

D&D 5e Far Traveler
source: From Dungeons & Dragons

D&D 5e Far Traveler – Background

The premise of Far traveler 5e revolves around you finding your homeland. The places that you find are far away from the sword coast and the north. Your location justifies the background. For instance, the land far to west is designated for elves who have never seen faeruin. And when eventually they are made to travel to that location, they find it really hard to adjust.

If you’re an elf, ever meet will be a preferred choice for your homeland. Characters who emigrated from that place are usually exiled ones who have committed some heinous crimes which goes against the elven law. Thus, inbound people who come to faeruin might benefit from their society and culture.

D&D 5E Far Traveler
Source: Dungeons & Dragons Book (1974)

Sword Coast – South

Based upon our discussions thus far, we can understand that far traveler 5e sees ever meet located in the south region where only the people who love the tales or want to work magic visit. The immigrants to ever meet are halruaans who know about the tales of ever meet and they visit both faeruin and halruaans for personal reasons. Their own government has rigid stance against them mingling with other communities and their quite strict against authorized involvement thus they feel suppressed in their own homeland.

Kara Tur – Far East

Kara tur is a continent located towards the far east of faeruin. The people who live here are unfamiliar to the stories and folk surrounding the sword coast. If you’re from this region, you’re likely to be referred as shou in faeruin which signifies that you’re of kara-tur origin and faeruin is not your true ethnicity. The stories of Kara travels to faerfin primarily because they mostly consist of trading communities and have links to various prosperous merchant cartels. Thus, basically the people who end up in faerfin decide to stay at the location even after their mission is over.

Mulhorand

Mulhorand is a place where many people in Faerfin looked to have travelled from. This place has a rich heritage and great architecture value. You’ll find terrain of god kinfs who generally rule this area. Everything on this island is in owned by someone who belongs from the coast. Thus, one would really undergo a great cultural transformation when they leave Mulhorand to wander to greener pastures towards the northern faeruin. There’s heavy traffic between Mulhorand and several outskirts part of faerfin.

The far traveler 5e background mostly encapsulates of common folks and other people living in faerfin to have encountered people from along the sword coast. If not, they’ll face someone on the north. And that’s quite common. Far traveler 5e characters are also known for living out their lives without travelling a long distance.

D&D 5e Far Traveler – Featuring the stories

There are different aspects of your personalities and the figures of speech which help the native people classify you as foreigners. These includes accent, mannerisms, your appearance and overall personality to be a key indicator. Natives often give you weird glances and are curious when they find that you’re a foreigner. However, if you spend a lot of time in a particular region, you’ll befriend scholars who are intrigued by the people who migrate from far lands. That’s because they love exploring people and are eager to hear different stories from foreigners regarding their heritage.

As a foreigner, their interest in you can be utilized into visiting places and people which you generally won’t get access to. By parleying their attention, you and your travelling companions can really benefit from the scholar’s interest in you. Apart from scholars, noble lords, and merchant princes are a few other classes of people who might be interested in hearing your tales about the homeland.

Place of evolution

Halruaa is as revered as a holy place. It’s a special place for evolving thanks to its unique location. It’s located on the southern edges of shining south with mountains all around the region. It’s similar to Dagestan in Russia. Similarly, we’ve seen other origin stories above.

Reason for 5e Traveler

Most of the far travelers in D&D 5e don’t travel without a concrete reason. There are as many as six primary reason why they leave their homeland. These include Emissary, Exile, Fugitive, Pilgrim, Sightseer, and Wanderer. 5e Travelers are often the most celebrated characters in D&D 5e. But what, what makes an ideal 5e far traveller?

What makes up an ideal 5e Far Traveler?

There are many characteristics that make a 5e far traveler stand out from the rest of the characters. First, they all are extremely kind to all the folks that they meet when on voyage. Also, many of them are reserved when travelling to strange lands, however, they’re extremely respectful and operate as per the laws of the foreign land. Lastly, far travelers love adventure and even though they are well-mannered, they’re cunning and they don’t reveal everything about themselves.

Personality Trait of D&D 5E Far Traveler


D6
Options
1 I have various assumptions from those who around me concerning personal space.
2 I begin or end my day with small traditional rituals that are unfamiliar to those around me.
3 I have myself my own ideas on what is and what is not food, i find the habits of eating of those around me fascinating, confusing, or revolting.
4 I honor my deities through practices that are foreign to this land.
5 I have a strong code of honor or sense of propriety that others don’t comprehend.
6 I express affection or contempt in ways that are unfamiliar to others.

 

Flaws

D6 Options For Flaw
1 I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land.
2 I pretend not to understand the local language in order to avoid interactions I would rather not have.
3 I have a weakness for the new intoxicants and other pleasures of this land.
4 I don’t take kindly to some actions and motivations of the people of this land, because these folk are different from me.
5 I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst.
6 I have a weakness for the exotic beauty of the people of these lands.

 

Ideals

D6 Options For Ideal
1 Open. I have much to learn from the kindly folk I meet along my way. (Good)
2 Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
3 Adventure. I’m far from home, and everything is strange and wonderful! (Chaotic)
4 Cunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)
5 Inquisitive. Everything is new, but I have a thirst to learn. (Neutral)
6 Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any)

 

Bond

D6 Options For Bond
1 So long as I have this token from my homeland, I can face any adversity in this strange land.
2 The gods of my people are a comfort to me so far from home.
3 I hold no greater cause than my service to my people.
4 My freedom is my most precious possession. I’ll never let anyone take it from me again.
5 I’m fascinated by the beauty and wonder of this new land.
6 Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day.

 

Why Are You Here?

D6 Reason
1 Emissary
2 Exile
3 Wanderer
4 Pilgrim
5 Sightseer
6 Fugitive