The Warforged (5e) 5th Edition D&D Races

The Warforged (5e) 5th Edition D&D Races

Since the 5the edition of Dungeons and Dragons was released, the players had regularly demanded the Warforged as a popular racial option. Warforged is one of many races from the Dungeons and Dragons world of Eberron: Rising from the Last War. These races include Kalastar, Changelings, Shifters, and infamous Warforged. Warforged was a novel and exciting idea of creating magical robots created ages ago. Originally, they were golems with the ability to learn and get aware of the battlefield.

Imagine you could build a robot that shortly becomes aware of the battlefield and react accordingly, who can fight against your enemies and save the lives of your army. Well, we’re getting closer to this technology in the real world, but until then we can at least have it in our RPG games. However, if that awareness of the convert them into a soul who’s not interested in war anymore? Well, if this happens, then the robots ill refuse to fight and go away to live a happy life. Dungeons and Dragons 5th edition featured a new race of the World of Eberron “The Warforged”.

The Warforged (5e) 5th Edition D&D Races
source: From Dungeons & Dragons

What is Warforged?

Meant to fight the last war, the first Warforged were built as the mindless automatons to fight against the enemies of House Cannith on the battlefield and save thousands of lives. But they kept on improving these steel soldiers and devoting vast resources, as a result, their consciousness changed into souls, and the soul conflicts with the desire to live. They were made of wood and metals, but still, they can feel pain and emotions.

When Warforged found that dying in a pointless conflict is stupid, they stood against their masters and fled the battlefield. So, these steel soldiers are now living a peaceful life away from the conflict of death. However, their body remains the same, the steel soldiers well known for their war powers, size, and single mind focus. You can make Warforged either a fearsome enemy or a powerful ally.

Warforged Personality

Warforged created to fight the Last war and fulfill the purpose of their masters with superiority. They experience fear, hatred, anger, pain, and happiness the same as we humans do. As they naturally seem to be reserved and pensive, Warforged hides their feeling behind their dull faces. They always appear distant in conversation as they were not designed to show any facial expression. But that doesn’t mean they are complete without expressions.

When Warforged experience specific or strong emotions, their eye become brighter than usual. Moreover, they’re continuously modifying their faces so that they can be more expressive and their companions feel comfortable talking with them. As the Warforged spent most of their time working for one specific goal, they don’t have much experience in the real world. However, they make their goals and can work extremely hard as military thinking is the foundation of their personalities.

Warforged Statistics

Origin: Natural

Type: Humanoid

Tag: Construct

General Info

Vision: normal

Homelands: Thay, Lantana, Gontal

Language’s:  Common


Avg Height: 6′ to 6.6′ feet

Avg Weight: 270 to 300 Ibs

Distinctions: Physically powerful, Metallic and stone skin, curious wooden muscles, Ghulra inscriptions, living construct, Dutiful, and determined to their goals.

DnD Warforged Relations

They simultaneously struggle to seek out ways to relate to the races that created them because the Warforged tries to seek out an area in society for themselves after the last war. In Karrnath and Thrane, Warforged were seen because of the property of military forces. Most of the Warforged in those nations function slave labor.

They wont to repair those roads and buildings which were damaged within the war. they need freedom throughout the remainder of Khorvaire but sometimes they find themselves the victims of discrimination. Warforged isn’t an emotional creature who accept their servitude and struggles with equanimity.

Warforged 5e DnD Features

With the Warforged character, you’ll have the following traits:

  • Increased Ability Score: With Warforged, your constitution score increases by 2, and the ability score that your choose increases by 1.
  • Age: Most Warforged is about twenty to thirty years old. Although, the maximum lifespan of these steel soldiers remains a mystery until now they haven’t shown any sign of aging or deterioration. In other words, you are immune to various aging effects.
  • Size: Wargforged is generally heavier and broader than humans which are considered as a medium.

Size modifier: 2d6

Weight: 270 +(4 x your size modifier)

Height: 5 feet +10 inch + your size modifer(in inches)

  • Speed: Warforged walk at the base of 30 feet
  • Sentry’s Rest: While taking rest, you spend nearly six hours in a motionless, inactive state. In place of sleeping at this stage, you appear inert but very conscious and able to hear and see as normal.

Integrated Protection: Built with defensive layers, the armor can enhance your body and make you safer.

  1. With an Armor, you gain a+1 bonus in the Armor class.
  2. To wear the armor, you need an hour to incorporate it into your body, provided you remain in its contact. While removing also, you need an hour, however, you can rest while donning or doffing the armor.
  3. Your armor can’t be removed against your will as long as you’re alive.

Constructed Resilience: You were forged to have some remarkable strengths. These are:

  • Resistance to poison damage which means you have an advantage on saving throws against being poisoned.
  • No need to drink, breathe, or eat anything.
  • Immune to almost every disease.
  • No need for sleep, even magic can’t put you to sleep.

Specialized Design: With Warforged, you can have one skill, and one tool proficiency of your choice.

Languages: You can speak, read, and write your native, plus one more language of your choice.

Integrated Tool: You can choose one the tool of your choice and it will be integrated into your body. With any ability check you make, you double your proficiency bonus. The advantage of using an integrated weapon is that you can use it with usual focus.

Types of Warfoged

Assault-Model Warfoged: Built with the strongest frame and hardest muscle fibers, this Warforged is the frontline troops in the war. They can wield powerful weapons that can easily devastate the enemy. With Assault-Model Warforged, the strength score of your character increases by one.

Heavy Integrated Weapons: The integrated weapons trait isn’t limited to light weapons. Now, you can use any weapon in which you have proficiency. you can gain your proficiency using weapons like shields, heavy armors, crossbows, swords, hammer, and melee weapons.

Command mode Warforged: As the name suggests, these Warfoged were designed to control other units. Programmed with higher levels of intelligence and tactical thinking, they can handle the complexities of war by quickly reacting and changing the battlefield conditions faster than any other model. With Command mode Warforged, your ability score in intelligence increases by one.

Infiltration-Model Warforged: This type of Warforged are best suited for sying on your enemy for detecting any kind of sabotage mission operating behind the enemy lines. They have lighter chassis than Assault Warforged which allows them to move faster. Also, they have better optics like optical crystals and night vision with a range of 60 feet. The Infiltration model increases your dexterity by one.

Envoys: Specialized Design

The majority of Warforged are Juggernauts or Skirmishers – soldiers or scouts who operate under the banner of one of the five nations. But Warforged envoys were designed to perform other functions as they have skills and integrated tool proficiency. Some of the characters with an integrated tool are Lute, Compass Rose, and the Masque.

While making your envoy, consider the following aspects:

  • your purpose
  • How do your skills and tools reflect that purpose
  • What form your integrated tool will take
  • If you had the embedded thieves’ tool, would you produce the keys from different parts of your body, or your fingers would be the key


Warforged is one of the best races to put your character in. There are several different powers, skills, and weapons that you can integrate with your Warforged and make it more powerful. Their origin story is also very simple and you can easily mold that with your ideas. They don’t have permanent Homeland which means you can add some cliffs and bumps to your background and make it more appealing.

The Goliath 5e (Dungeons and Dragons D&D) Race

The Goliath 5e (Dungeons and Dragons D&D) Race

Dungeons and Dragons are one of the most popular RPD games around the globe. The reason for this is the big internet community that keeps n adding new characters and backgrounds every week. There are hundreds of characters like the Folk Hero 5, Kenku, Warforged, and Tabaxi are some of the most popular characters in Dungeons and Dragons 5th edition. However, there is a recently arrived character named “The Goliath” with new skills and proficiencies. So, let’s discuss this character.

The Goliath 5e (Dungeons and Dragons D&D) Race
source: From Dungeons & Dragons

The Goliath DnD 5th edition

At the highest mountain peaks where long trees grow far above the slopes. The goliath settled up in the mountains where the air is thin, but it’s still frigidly cold and roars in the sky. The Goliaths wander in the bleak realm of cold, dark rocks. They live so remotely that they’re hardly visible to anyone in years. However, few people claim that they have seen him and some even claim to have friendship with them.


The Goliath has a very hard skin as if carved out of those dark-mountain rocks. Their body enables them to display some great physical power. Their souls take them after the cold winds which also makes them a nomad wandering from peak to peak. The Goliaths have cold regard for their frigid realm. This leaves each of them with a responsibility to fight or even die for their tribe and earn a place in it. They usually follow some unspoken rules and obedient to the captain of their tribe.

Source: Dungeons & Dragons Book (1974)

Goliath Traits

Goliath is a powerful character and can significantly increase your scores if used carefully. Some of them are as follows:

  • Ability Score increases: The Goliath has a long lifespan compared to humans. Your strength score increases by 2 and the constitution score increases by 1.
  • Age: Goliath lives less than a century and they enter their adulthood in their late teens.
  • Natural Athlete: You are very proficient Athletics skills.
  • Speed: The Goliath walks with a base speed of 3 feet.
  • Size: Besides his medium size, the Goliath stands between 7 to 8 feet and weigh about 280 to 340 pounds.
  • Powerful Build: Speaking about your personnel carrying capacity and weight, you can push or lift your count as one size larger.
  • Alignment: Their society has a strong lawful bent with clear tasks and roles. Their fairness is balanced with the emphasis on self-sufficiency, personnel accountability, and discipline. These habits push this character towards neutrality.
  • Stone Endurance: To occasional injuries, you can easily concreate yourself. When you take damage, you can use your reactions to roll a d12. by adding your constitution modifier to the number rolled, you can reduce your damage significantly. However, you can’t use this trait again until you haven’t taken any short or long rest.
  • Mountain Born: As described in chapter 5 of the DnD Dungeon Master Guide, you’re adapted to the cold weather and became a high born train. You have adapted to the elevations higher than 20,000 feet.
  • Languages: With Goliath, you’re able to read, write, and speak the common and Giant language.

Goliath Statistics:

Size: Medium

General Information

Vision: normal

Homeland: Azirrhat, Sunrise Mountains, and Interim Mountains

Subraces: Gargan

Language: Giant, Dwarvish, Common, Gol-Kaa

Average Lifespan: Generally below a century

Goliath Appearance

Distinctions: Boney protrusions and skin mottled with dark patches

Average Height: 7 to 8 feet(2.1 to 2.4 meters)

Average Weight: 127 to 154 kg(280 to 340 pounds)

Goliath 5e Names

Every Goliath has three names: a birth name, middle name, and surname. The Goliath get their nickname by their tribal chiefs and the birth name was assigned by mother and father. Goliath birth names were rarely linked to gender as they see males and females as equal. Their nickname is the description, it can change the whim of a tribal elder. It refers wither to their remarkable success or shameful failure. The Goliath use their names in casual conversations and have all three names while identifying themselves.

Below are the different names of Goliath:

Birth Names: Lo-Kag, Manneo, Aukan, Kuori, Maveith, Nalla, Orilo, Paavu, Pethani, llikan, Thotham, Eglath, Gae-Al, Thalai, Gauthak, Keothi, Vaunea, and Vimak.

Clan Names: Kalagiano, Gathakanathi, Kolae-Gileana, Thunukalathi, Thuliaga, Elanithino, Anakalathai, Katho-Olavi, Ogolakanu, and Vaimei-Laga.

Nicknames: Bearkiller, Horncarver, Longleaper, Keeneye, Threadtwister, Twistedlimb, Flintfinder, Dawncaller, Rootsmasher, Skywatcher, Steadyhand, Twice-Orphaned, Fearless, Wordpainter, and Lonehunter.

Goliath 5e Driven Competitors

The 5e Goliath Race of The Dungeons and Dragons faces new challenges each day. As they live on high mountain ranges, water, food, and shelter become a rare thing. The brave efforts of any individual ensure the survival of the entire group, while a small mistake could vanish the whole tribe. Therefore, Goliath is on a premium place of individual skills and self-sufficiency.

Goliath has an urge to compare their score, accomplishments, and good deeds with other folks in their group. Also, they love to win and sometimes intentionally see their defeat as a prod to improve their skills. However, this dedication of comparison has a Darkside which makes them a brutal competitor. Few Goliath reached old ages die attempting for surpassing their past achievements as an adventurer.

Fair Play

Goliaths think that fair competition only exists if it is accompanied by a level player. The survival in their home territory is measured by the dedication, efforts, and the talent shown in the playing field. In the case of goliaths, the relationship between the noble and peasants puzzles them as the most talented person takes the throne if the king lacks in intelligence. They won’t keep such opinions to themselves and mock in the folks who on the society’s structures to maintain power.

DnD Goliath Physical Description

Goliaths are a huge creature, most of them stand 7 to 8 feet tall and weigh about 270 to 340 pounds. There is not much difference in the height and weight of male and female Goliaths. Their skull has occasional lithoderms, jutting eyebrow ridge, and wide jaw. The skin-colored is grey with dark and light patches with blue colored eyes. Maes has hairs only on their limbs, while the females have dark long hairs which they kept braided always. As their skin mottling culture signifies, they prefer light dresses.

Survival of the Fittest

Any adult Goliath, who’s not able to contribute to the tribe is expelled and has a little chance of survival. However, they feel pity for the old and adults who can’t take care of themselves. As a result of fair play, they treat the sick and injured ones. However, he or she is expected to pull his or her weight in the tribe. But these Goliaths typically dies in attempting to keep up, or walk away in the night to seek their cold will of fate. They are a risk-taking race and because of that, their tribes face a lack of experience offered by the old leaders.

In some ways, the goliaths try to outdo themselves and escape from the grimness inevitability of their death. A goliath would happily die on the battlefield, at the height of strength and skill, then enduring a slow decay of adulthood. They hope for innate wisdom in their leadership, for they will rarely calculate wisdom grown with age.


They live in small tribes of up to fifty members and have a key focus on competitiveness. Most of them live their entire life in one tribe, they only split into smaller groups of their tribe gets too large. Some of the key roles that of their tribe filled by the most capable members are summarized below:

Chieftain: He’s the prime authority of the tribe who choose the member in the tribe for other key roles and also decide when they should move to new lands.

Skywatcher: perhaps the most experienced druids of the tribe are exempted from the teams assigned by the captain each morning. The skywatchers look after the rituals, festivals, and celebrations. They also make sure that the resources are not over-harvested as it may lead to problems in cold dark winters.

Captain: The job of two assigned captains are hunting, cooking, scouting, and gathering.

Lamentor: The lamentors are responsible to reach the tribe members and determine if they’re old or weak enough to serve as a non-productive member. The lamentor approach individuals and explain his decisions and consult the chieftain.

Tent-mother: It is the only gender-specific role of the tribes who works as a wet-nurse. Chosen by the chieftain, their duty is to take care of the infants and toddlers of the tribe. Also, they decide when a young Goliath is ready or old enough to start contributing to the tribe.

Adjudicator: The adjudicator is more like a Judge of the tribe. They hear the disputes after the dinner if it’s not urgent. They also act as a referee in various sports. If a Goliath is not satisfied by the decision of an Adjudicator, then the chieftain himself makes the final judgment.

Kenku DnD 5e (5th Edition) Race

Kenku 5e DnD (Dungeons and Dragons) Race

Role-Playing Games have become one of the most popular sources of entertainment in recent years. Some games like Cyberpunk, Dark souls and the Witcher are PC games, while games like 3 Bulldogs and DnD are the fantasy tabletop games which you can play with your friends and family at parties and other occasions. The best part of these games is a huge catalog of characters and their classes.

Dungeons and Dragons have some of the unique characters and backgrounds that give you a whole new experience. Characters like the Warforged, Tabaxi, and the new Kenku of 5th edition are more popular than others. They also have a better origin story through which you can easily convince your DM(Dungeon Master) and other players to believe in your character.

There are hundreds of fantasy characters on the internet that you can use. Among them, Kenku is one of the most famous characters that DnD 5e players tell about to the Dungeon Master. So, today we’ll discuss more Kenku, its powers, statistics, and the latest version so that you can use this character to the fullest.

Kenku DnD 5e (5th Edition) Race
source: From Dungeons & Dragons

What is Kenku?

Kenku, the flightless birdman is the avian humanoids that resemble the Being selfish and secretive, the Kenku were often engaged in the plots where the player needs to acquire more power and wealth. Kenku operates in small gangs and often live in large human cities. In southern Faerun, a major continent of planet Toril where they usually work as a spy, assassin, or a thief.

Some people also call Kenku a Humanoid creature. As soon as they hear any sound, they come into action as Kenku is a very attentive creature. This quality of high attentiveness makes them a perfect choice to deal with burglars, robbers, or other people. Although Kenku had evolved from the avians, they don’t have any wings to help them fly. The reason behind no wings is the greed that their former master found.

Kenku DnD 5e (5th Edition) Race
Source: Dungeons & Dragons Book (1974)

Kenku Appearance

Kenku has arms in place of wings and bird-like talons for feet. However, they retained some bird-like features including a long darkened beak and black & beady eyes. Their head and torso were covered with dark russet-brown colored feathers, but the limbs are scrawny, bare, and scaled like those of birds’. In other words, they’re closely related to modern-day ravens.

As the Kenku is a flightless bird, they possess hollow bones that make it lighter than most creatures of their height. They are a bit shorter than an average human being, about 5 feet or 1.5 meters tall. They also weigh around 75 pounds or 34 kilograms, lesser than other creatures of the same height. These features may pose this character as a weaker one, but they give it more agility and dexterity. Kenku typically wears the nondescript brown robes under which they hide various tools and weapons.


Kenku has a habit of being secretive and is also a cunning creature.

The majority of Kenku were evil, but some of them adopted a neutral and unaligned view to becoming good citizens. However, they’re opportunistic and unscrupulous which means that they could do some illegal or immoral acts. Surprisingly, Kenku performed better and morally with allies. So, if you want to use this character at it’s fullest, then you can discuss with your DM(Dungeon Master) and make an ally with your fellow players.

DnD Kenku 5e Traits

This creature is very smart and knows how to bluff people. It enables them to do difficult tasks and also makes them powerful enough to do the activities they want to do. Kenku was considered as dexterous as they’ve very different traits than other characters like the Warforged and Tabaxi.

Some of them are listed below:

Speed: The birdman can move with a walking speed of 30 feet per second.

Age: Just like humans, Kenku enjoys adulthood after they have entered in the teenage phase.

Skills: Their lying skills are one of the most important ones that make them different from others.

Alignment: Kenku only focuses on their survival and thus tries to remain neutral. For them, the main thing is their existence and they always try to save their clan either by Hook or by Crook. They have a very chaotic alignment, most of them are either criminals or sometimes thieves.

Size: Generally, Kenku is medium in size as humans and didn’t grow much.

Ambudher: In case of Kenku, the best benefit you would get if that of attack rolls.

Mimicry:  Mimicking this character is not a tough game, you can easily mimic them including their handwriting. By hearing a Kenku can tell everything about a person through the wisdom check. You can confirm the success rate using their intelligence trait. Therefore, the prediction is a simple and easy task for a Kenku.

Greedy: With Kenku on your side, you’ll gain proficiency in the Deception skill.

Languages: You can read, and write the Auran and common language. However, you can only speak through your voice mimicry trait.


A kinky could fight better with allies instead with others of its kind. They are dangerous if aided or when flanking an enemy with an ally. Kenku might be vicious during a fight but were cowardly naturally. They would usually flee the moment a battle turned in their opponent’s favor, and even surrender if it meant staying alive.

Kenku generally uses short swords, saps, or short bows in combat. They also use other wielded clubs, daggers, slings, and even spiked chains. But even when disarmed, they would also slash opponents with their claws. Kenku typically wore leather armor, though a warrior might choose a sequence shirt or buckler.

DnD 5e Kenku History

Kenku used to work for the master who lost his memory, long before the Kenku existed in this form. They were given the large wings by the king of Kenku in order to fly high and complete the tasks they were assigned for. But after some time, a Kenku managed to steal the king’s speech and the language, resulting in the formation of a new species(which we see at present).

When the king got to know about this treason, he put them in prison and ordered to cut oof their wings, so that the Kenku’s would always beg and stay under him. Because of this reason, the Kenku lifespan is quite short as compared to other characters and each male has two wives so that their expansion could be faster. This is how the Birdman came into Form.


Kenku is somewhat analogous to the crows having a height between 5’0 to 5’6 and weight ranging in 40 to 50 kilograms or 90 to 110 pounds. They have large beaks, black feathers, and clawed hands. When it comes to fitness, Kenku is weaker but more agile than humans. Their skin color varies from species to species, some are yellow while some are greyish. They can also fly but up to a limited distance and height.

They have a characteristic that every Kenku goes through, they fly as soon as they were born and some of them even unf=dergo training and learn how they can fly high. The Kenku don’t have wings, but still, they like to reach on tall structures. In addition, they lack motivation and innovation. So, they’re unable to create heavy-duty machines or advance weapons to defend and grow their society. As Kenku’s are small, they can easily hide anywhere in small areas and disguise their enemy.

Kenku is the most famous character among the player of Role-Playing Games like the Dungeons and Dragons. A lot of people search for it on the internet and more players are suggesting good backgrounds and skills to use with it. You can choose Kenku if you need to make allies and remain neutral throughout the game. You can also seek the help of your DM(Dungeon Master) and align Kenku with other players.

Tabaxi DnD 5e

Tabaxi D&D 5th Edition (Dungeons and Dragons 5e)

Dungeons and Dragons are one of the best RPG(Role-playing games) games we have ever seen. With the release of the new editions, it’s introducing more and more characters and backgrounds. The characters were divided into several categories based on their skills, weapons, and other properties. DnD also enables you to modify some skills and add twists to the background.

One of the most important things in Dungeons and Dragons 5e is to select a good character. There are many character classes like the Barbarian, Warlock, Wizard, Bard, Druid, Monk, Fighter, Paladin, Rogue, Ranger, Sorcerer, and Druid with different bases. Different characters come under different classes based on their background, traits, and skills. One of the most used characters in DnD 5th edition is “The Tabaxi”.

Tabaxi DnD 5e
source: From Dungeons & Dragons

The Tabaxi – Lions, Tigers, and Catfolks

Hailing from the strange distant land, the wandering Tabaxi of the Dungeons and Dragons is the catlike humanoids. Driven by the curiosity to collect the interesting stories, tales, and the interesting artifacts, the Tabaxi constantly roam around the world and lay their eyes on all the wonders of the world. Tabaxi never stays in one place for a long time. Uncovered secrets from their inmate nature, Tabaxi let things to leave without losing their treasure or legends.

Tabaxi range from lion-Esque noble felines to mangy stray pickpockets and everything in between. Tabaxi can bring some wonderfully flavorful and fun characters, so let’s take these cats out of the bag and undergo everything you would like to understand.

Tabaxi Culture

The Tabaxi always comes from somewhere whenever your adventures take place. Visiting here and now out of curiosity, Tabaxi is meant to be the wanderers roaming in a wanderlust. In their distant homeland, the life of Tabaxi is simple and tribalistic where they are content with the cat lord, and patron deity. Their God named “The Cat Lord” belled them with the curious nature to explore the world. Tabaxies are essentially driven by curiosity, they go wherever it takes them.

Although Tabaxi appreciates trinkets and gold, they are really after the stories. That’s why the story of the daring dungeon delving is more important than actual treasure at the end of dungeons. Now, this is where the chaotic nature of Tabaxi comes in, they can be ready for anything if they think it will make any exciting adventure.

Tabaxi comes in different forms, there are several character options with easy introduction and campaign settings. They have temporary but strong obsession which could easily line up with the next leg of the adventure. If you’re stuck in a situation where you fight with the demon lords, then Tabaxi’s character is ready to save you. If your adventure is about recovering a long-lost curiosity, then try Tabaxi’s greatest obsession.

Tabaxi Traits

  1. Ability Score Increase: your dexterity score can be increased by 2 and the charisma score can be increased by 1.
  2. Age: As humans grow in stages during their lifespans, Tabaxi’s are also the same. They both have an equivalent lifespan.
  3. Alignment: Tabaxi usually tend towards a chaotic alignment, they rarely get evil.
  4. Cat’s Claws: You can use your claws as a weapon by making unarmed strikes. Your claws enable you to climb at a speed of 20 feet without any difficulty. Also, if you hit your opponent with those weapons then you can easily give damage of about 14d plus your strength which is normal for an unarmed strike.
  5. Cat’s Talent: In addition to claws, you are also proficient in stealth and perception skills.
  6. Darkvision: When the sun goes down, your cat’s special senses get activated. This feature makes you capable enough to see any object within 60 ft of you in darkness. However, you can only see the object in shades of gray instead of normal colors.
  7. Feline agility: With the help of reflexes and agility, you can move at the double speed until the end of your turn. It happens when you move on your turn in combat and you can’t use it twice. However, if you won’t move a single foot on one of your turns, then you could go for another speed burst.
  8. Speed: 30 feet per second is your base speed.
  9. Size: The Tabaxi on average is about 6 to 7 feet tall and relatively slender than us humans.
  10. Language: You can read, write, and speak your native language and another language of your choice.

With the help of traits listed above, you can easily beat others in the 5th edition of the Dungeons and Dragons.


Taxes were generically described as similar to the cat folks. But everything related to a wide definition of ‘cats’, you can easily modify your character depending on your needs. Many animals like the panthers, Lions, tigers, cheetahs, leopards, housecats, bobcats, pumas, and jaguar-esque are related to your character which you can use in any way.

With 90% of finished ideas, the 5th edition templates left all the customization options for your fun. You can change the color of your fur, the length of your whiskers, do you want to be well-groomed or not, length of your tail, eyes color, and size, fluffy or poofed up, and other traits beyond the cats.

Pop Culture Comparisons

There are many characters outside DnD(dungeons and dragons) with similar traits which you can take help from. Some of them are listed below:

Neko or Catgirls from different Animes

Neko folks can be defined by catlike ears and tails, whiskers, paws, and very light feline features as compared to the Tabaxi. If you want to introduce your Tabaxi character from Neko’s direction, then you need to talk to your DM(Dungeon Master). The reason behind this is that the Nekos are different from the Tabaxi at an aesthetic level.


When it comes to building a Tabaxi character, the Thundercats aren’t far away from the mask, particularly if you look at 2011 rather than the original. The only thing that’s missing is the face, while Tabaxies are feline but Thundercats are practically human. If you want to challenge the Mumm-Ra of 5e campaign, then the Tabaxi race can easily defeat them.

Khajiit – Elder Scrolls

Khajiit is a pretty good concept for Tabaxi characters as the Khajiithas wares if you have coins. Instead of curiosity and wanderlust, The Khajiit is similar to the Tabaxi with only a little bit of difference in thievery. Also, they have fur patterns similar to that of Lynx or a Bobcat. So, Tabaxi is a great opportunity to play Khajiit if you always wanted to play it.

Tabaxi Names

Chosen by their clan, Tabaxi has a single gender-neutral name based on several factors like the astrology and prophecy. They typically use a short descriptive sentence and utilize a shorter nickname derived from it. So, think about both of these conditions before naming your new Tabaxi character. Also, remember that your player will only know your character by the nickname.

They also have their clan name that basically represents the geographical features of their home territory. Some of the Tabaxi nicknames are listed below:

Tabaxi Names: Crescent Moon – Moon, Scratch of Wood(Wood), Single Drop(Single), Fire in the Distance(Fire), Three Coil(Coil), Game of Chance(Game), Gift of a Guest(Gift), Wave of the Share(Wave), and Lost Guide(Lost).

Tabaxi Clans: Anchored Glade, Tranquil Bayou, Echoing Mountain, Grieving Fields, Mumbling Morass, Tranquil Bayou, Angelic Ridge, Twisting Fjords, and Weeping Cave.

So, I hope you got to know about the Dungeons and Dragon 5the edition character “The Tabaxi”. It is one of the best characters in DnD as it has so many traits and pop culture characters that you can use to enhance the look of your catfolk. You can also align it with a good background like the Folk Hero background or the Gladiator’s Background give it more powers.

The Aasimar D&D 5th Edition

The Aasimars in D&D 5e are similar to humans with integrity and values. They have a great amount of outsider blood in their ancestry. They are kind in nature, however, that’s not the case every time. Sure, they are more inclined towards kindness than creating mischief, they can also gravitate towards evil if exposed to other organizations associated with other methodologies. In Dungeons and Dragons 5th Edition, an Aasimar can also lie dormant for years and suddenly appear to human parents.

When Aasimars are born, it is concerned to be a good fate. Though they are a symbol of honesty, piety, and integrity, some of them even take undue advantage of their good reputation. There have been many of them who have brutally subverted expectations of others and have been terribly cruel to others. Aasimar often lives by the slogan ‘It’s always the one which you least suspect’ and thus they are the ones who are busy living double lives either as false heroes or woke citizens.

The Aasimar D&D 5th Edition
source: From Dungeons & Dragons

Aasimar Description

As a creature, Aasimar in D&D 5e is pretty close to humans because of their ancestry. They even look like normal humans. D&D 5e Aasimar looks beautiful and is lanky as compared to normal humans. They generally have pale eyes without pupils. These creatures have emerald skin as they have descended from Planetars. Their lineage has a combination of hair and feather drawing them much close to the humans.

Physical Description

There are not many features that can segregate the Aasimar from a normal human. Apart from the heritage factor, they have a similar physical description to humans including shiny hair, jewel-like eyes, and beautiful skin. As a D&D 5e Aasimar character, you’re a native outsider with maximum appeal descended from holy angels.

Lesser known facts about of Aasimar DnD 5e

Unlike humans and other creatures who are divided based upon their role on this planet, no two Aasimar are the same. There are many lesser-known facts about Aasimar in D&D 5e. These include Celestial Champions, Hidden Wanderers, Protector Aasimar, Scourge Aasimar and Fallen Aasimar. Let us understand each of these types indetail.

Celestial Champions 5e

These are the best types of Aasimar in D&D 5e. They are placed in this world to protect the law and order. They lead by example and stand up against evil every time it lurks around them. They battle for justice and move ahead with the help of visions and dreams which they get from a very young age. They can grant destiny and desire for the right creatures around them. Every Aasimar who falls under this category can be classified as an agent of God, sent on the planet to guide other creatures.

Hidden Wanderers 5e

Aasimar’s are often undercover. They maintain a low profile and are enemies of the evil. Since they vouch of goodness, they have a lot of enemies and being a celestial champion automatically puts you at risk as evil fiends and cultists are always lurking to find a chance to kill you. That’s the reason why Aasimar has hoods and other gear to protect their identity. Their love secrecy and they don’t want to endanger the lives of the people.

Protector Aasimar 5e

The protector Aasimar are allowed to strike at evil whenever the need arises. They are sent on the planet to protect the weak and stand tall against the darkness. They receive advice and order from childhood and thus they are not afraid of standing up against the evil forces. When you’re bestowed with the Protector Aasimar title in D&D 5e, your wisdom score increases.

Scourge Aasimar 5e

They are imbibed with divine energy and they are the only Aasimar who have power to even destroy an evil desire. They don’t flinch and are strong enough to handle any outcome. They walk by the rules are quite intense as compared to the other Aasimar. If you’re a Scourge Aasimar, your constitution will increase by 1.

Fallen Aasimar 5e

Fallen Aasimar is those who are touched by dark powers when they’re young. Fallen ones do not work with the same integrity and are quite the opposite of the Aasimar you saw above. They are more powerful and their inner light is replaced by shadow and they work towards creating mischiefs and supporting evil.

Aasimar 5e Traits

As an Aasimar there are several traits that you need to know about. These range from character sheet in D&D including age, personality, and language to your size, speed and other features. Let’s check them out one by one.

  • Ability Score: Charisma increases by 2
  • Age:Aasimars can live up to 150-160 years however, they mature similar to humans
  • Alignment:Most of the Aasimar’s are good and are imbibed with celestial powers, However, there are outcast or fallen Aasimars who vouch for evil and chaos
  • Languages: Aasimar in D&D 5e use celestial languages to read, speak and write. They are also familiar with common languages
  • Size: Aasimar’s are slightly taller and heavier than average humans, however, they fall in the same category.
  • Speed:As an Aasimar, your walking speed will start from 30 ft.

Special Aasimar D&D 5e characteristics

Dark vision

Even when you’re strolling in dark, as an Aasimar you’ll be able to see better in comparison to humans and other creatures. That’s mainly due to the heritage that you can see clearly even in dim light. If some object is within 50-60ft from you, you’ll be able to see it clearly.

Celestial Resistance

Celestials, as we learned earlier, are the best warriors because they are extremely resistant to radiant and necrotic damage.

Healing Hands

You can carry out certain activities as an Aasimar, this involves touching the creature and healing it. When you touch a creature, you’ll help it regain points that will make it as powerful as you in terms of action. However, you can only use this trait once and can’t use it again until you rest for a long period.

Light Bearer

Light Bearer is a crucial power of Aasimar. They help people find light in an emergency situation. For light-bearing, Light Cantrip is an important object which helps individuals and enlightens a particular area.

Aasimar 5e has been an integral character for people who enjoy power. People who love to work with rules and goodwill. They believe in living a righteous life, guarding others and protecting their own identity.

Angelic Guide

D6 Nature
1 Bookish and lecturing
2 Compassionate and hopeful
3 Practical and lighthearted
4 Compassionate and hopeful
5 Stern and judgmental
6 Kind and parental


When you’re choosing a character in D&D 5e, make sure you check and compare the power of different characters as it will help you find the best character for yourself. The character you choose will impact the world in a certain way. If you’re choosing Aasimar, by reading this blog, you must’ve understood your importance in this world and how you’re going to impact the lives around you.

The D&D Dragonborn Names and Meanings

Dragonborn, as the name suggests, are conceived of dragons. They gladly walk through the world with no prejudices. Though they are welcomed with numerous dreadful incomprehension, they are really a unique element in D&D. Stick around because today we’ll be learning about the different D&D Dragonborn Names and their meanings.

Dragonborn are born through dragons or are formed through draconic gods. They are usually formed through the winged dragon eggs and human elements which allows them to retain remarkable features that comprise of both dragon and humanoids.

However, not all Dragonborn play the same role. Some are devoted hirelings to dragons, someplay a crucial role in officers in massive wars, and some just try to live life without any real purpose. Dragonborn is known for being solid, glad and good at heart. For them, respect is the penultimate characteristic even during wars. They always care for their enemies regardless of how cruel, foul or dangerous their strategies are in a fight.

As a Dragonborn, being genuine is a primary factor. But at the same time, they respect the weak and do not care about someone great. They hold no hard feelings or jealousy against any race even if a particular race has committed heinous acts. They just judge each individual based upon their experience. But similar to other races, Dragonborn too can have wickedness and thus they do pass judgment based upon your individual actions as compared to your past.

Understanding the Dragonborn family can be complex. They are often too long and you’ll experience it when you use the name generator. Apart from the family, there are many factors that make them really difficult to articulate.

The D&D Dragonborn Names
source: From Dungeons & Dragons

D&D Dragonborn Names

Each Dragonborn is blessed with a personal name. Before their name, their clan is used to signify the mark of honor. Their childhood name or nickname is used by the clutchmates to show affection and love for the fellow race. It’s basically a descriptive name that can be related to an event or can circulate around a particular habit.

Male Names

Rhogar, Shamash, Shedinn, Tarhun, Torinn, Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin,

Female Names

Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit, Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava,

Childhood Names

Pious, Shieldbiter, Zealous, Climber, Earbender, Leaper

Clan Names

Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit, Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon

Most of the names have the winged serpent essence whereas others have human fragments. It’s usual for a Dragonborn to have human-like names. As we’ve seen earlier, they do carry certain humanoid characteristics.

Dragonborn Characteristics

A characteristic of a Dragonborn is based on the draconic legacy shows based in an assortment which shows the similarities that you share with other Dragonborn.

Draconic Ancestry

Every Dragonborn has an ancestry a family which they belong to. You can choose one of the mythical beasts for the table below. There are two main elements when choosing your ancestry – breath weapon and harmful obstruction. These rely on the type of monster you choose.

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can exhale destructive energy capable of causing considerable damage. The amount of damage depends upon factors such as ancestry which is responsible for the shape, size, and type of damage caused due to the exhalation.

Damage Resistance

Each draconic ancestry has a certain resistance level against the damage type.


As a Dragonborn, you can only speak, read and write Draconic and Common language. Draconic is one of the earliest languages which is used for magic. In terms of speech, the draconic language sounds harsh to other creatures mainly because it has complex consonants and sibilants.

Capacity Score Increases

As a Dragonborn, your strength increases by 2 and the Charisma increases by 1.

Age of Dragonborn

Youth Dragonborn develops very fast. By the time they turn 3 years old, they already look like a 10-year old human. By the time they turn 15, they achieve adulthood and live up to 80 years.

Arrangement of Dragonborn

Dragonborn are usually concerned with guarding boundaries, taking a collective decision on one side when wear breaks out. Most of them are amazing and they agree that Tiamat is troublesome.

Size of Dragonborn

It’s no surprise than Dragonborn is heavier, lankier and stronger than average people. They are more than 6” and weigh roughly between 250-300 pounds.

Speed of Dragonborn

As far as the speed of Dragonborn is concerned, your regular strolling speed is around 30 ft.


I hope that this blog covered all the details about the D&D Dragonborn names and their meanings. If you want to share something that we didn’t cover, feel free to drop your suggestions in the comment section below.